Who Should Attend 2D Game Development Training?
This course is intended for those who want to learn about the development techniques for 2D games and enhance their career prospects in the gaming world.
Prerequisites of 2D Game Development Training
There are no formal prerequisites for attending this 2D Game Development Training course.
2D Game Development Training Course Overview
Game development is the method of developing video games that combines game development, design, and release. 2D games have straightforward objectives and controls that are easy to manage to owe to their linearity and nature. 2D game development has a flat design, simply understandable instructions, and an easily manageable interface that takes less time. This training equips learners with the skills to construct an efficient and appealing 2D game for a wide range of audiences and the efficient use of 2D platforms for creating animated interfaces. Individuals with creative thinking and excellent design skills will get higher designations in multinational corporations and claim higher earnings.
In this 1-day 2D Game Development Training, delegates will thoroughly understand 2D games and how to design games using different techniques. During this training, delegates will learn about the languages and terms used in game design and the way game genres work. They will also learn about the abstraction in game loops and how they process input by giving an API to make use of events. Our highly skilled and professional trainer with years of teaching experience will deliver this training course, who will put in the best efforts to make delegates understand things easily.
Course Objectives:
- To interact with game elements and improve characters through stats
- To create with 2D artwork an ambience so fitting for the tale of the game
- To learn about platforms, input systems, and game genres in game design
- To implement the event queue and keep the code organised properly
- To identify the game objects that collided with each other and react to that collision
- To design a document that contains information regarding all sections of the game
At the end of this training, delegates will be able to design characters, objects, and environments with 2D game art and animation on a linear surface. They will also be able to create game assets using graphics stored in video memory and shaders executed inside the graphics card.